That old title, Dragon Quest VII: Fragments of the Forgotten Past, once felt like climbing a steep peak – hundreds of hours deep, deliberate, huge. Then again, everything shifts when February 5, 2026 rolls around; Square Enix steps in with something different this time. Instead of just remastering, they reshape it entirely under the name Dragon Quest VII Reimagined. Not faster exactly, but easier to start, somehow softer at the edges.

This remake goes beyond a simple update – built fresh for today’s systems like PS5, Switch 2, Xbox, along with PC. What makes this edition stand out lies in how it redefines playing through the journey of Estard Island.

The Visuals: A Living Diorama

What stands out first? The new visual style. Instead of the flat, squeezed look of the old 3DS version, this one feels built by hand – each village shaped like a real model you could touch.

  • Toriyama’s Legacy: From tiny scans of real figures, characters take shape – each one holding close to Akira Toriyama’s original vision. A toy-like texture fills the scenes, not by accident, but through careful copying of physical collectibles. His touch remains visible, even now, in how they move and stand. What you see grows out of those small plastic forms, brought to life frame by frame.
  • Scale: Now everything matches how it looked on PlayStation, so the islands seem huge. Because of that, walking around feels meaningful again.

Combat 2.0: The “Moonlighting” System

The classic Vocation (Job) system has received its biggest upgrade in franchise history: Moonlighting.

  • Dual Classes: Now you’re able to train two roles together instead of just one. Picture smashing enemies like a brute warrior but also slipping into healer mode when things go south. One moment you’re swinging heavy blades, next you’re murmuring spells that patch up allies. Having both skills changes how battles unfold. Strategy gets richer when offense teams up with quiet support behind it.
  • Let Loose Perks: A rush builds – when fighters heat up, their job unlocks something wild. Sparks fly as perks fire off, some pulling beasts from thin air. Others twist the fight entirely, lifting allies higher. Power shifts fast once emotions run hot.

Fixing the “Slow Start”

Back when the first PS1 version came out, players kept saying they had to wait almost three full hours before fighting their first real battle.

  • Streamlined Prologue: Right off, things move quicker now. Those first puzzles? They feel sharper. Less waiting around before you face a Slime – maybe thirty minutes, maybe fifty. Still keeps that quiet magic of the Shrine though. Not rushed, just smoother
  • Career Sphere: Finding yourself far from Alltrails Abbey? Job switch is now possible without the long walk back. Open the menu anytime – vocation shift happens right there. No more detours, just smooth changes when needed.

New Story Content

Fans who played the first game might smile at how the story gets a second life here. This remake isn’t just visuals – it pulls in fresh moments that dig into how the Hero and Maribel connect. Another twist comes through a grown-up Kiefer, now on his own path that never existed before. Changes like these slip quietly but reshape what was once familiar.

Final Thoughts: Should You Buy It?

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