Wake up, if you’ve been waiting ten years to find out what happened to Edmund McMillen’s mysterious missing game. Mewgenics exists now – no rumors – and will arrive February 10, 2026.

Fourteen years in the making, through shutdowns and fresh starts, with endless Caturday hints piling up like old newspapers, the mind behind The Binding of Isaac and Super Meat Boy now unveils what he calls his oddest work yet

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What Exactly Is a “Cat-Breeding Roguelite”?

Picture Pokémon hitting forty, trading jazz hands for chainsaw riffs, digging through old family trees like they owe it money. This game hums that frequency. Built on twin gears grinding sideways – combat shaped by dice you can’t trust, breeding runs where luck laughs loudest – the whole thing spins wild, yet somehow sticks together

  1. The Combat: Battle unfolds on shifting grids, each one different. A team of four feline warriors moves under your guidance. Tactics shape outcomes – where you stand matters  just as much as what kind of cat fights. Elements clash in surprising ways when sparks meet water or fire  spreads across dry tiles. One misstep and death comes fast, ending a life mid-mission.  Roles define who does what: some soak up damage,  others strike from afar,  a few weave magic into every turn. Victory feels sharp. Loss? Final.  There is no coming back once  a paw lifts for the last time.
  2. The Breeding: This is where “genics” takes shape. Back at the house hub, survivors settle into retirement – while growing the family line. Through careful choices, one generation hands traits, skills, and changes to those who follow.

Warning: Science here wears a grim face. Though inbreeding brings flaws – think shaky paws or fogged minds – those odd quirks could spark something fierce. Down in Boon County, where rules bend like old wire, a glitch in the genes may forge a cat that fights like legend.

By the Numbers: A Massive Time-Sink

Not McMillen nor Tyler Glaiel cutting corners here. Seeking something light for a couple days? Try another title. This one sticks around – built to last much longer than a quick play

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FeatureThe Scale
Campaign Length200+ Hours
Unique Items900+
Abilities1,200+
Classes10+ (with 75 unique skills each)
Enemies & Bosses200+

Dark Humor & Real Traits

A gritty cartoon style carries the weight of tough subjects here, true to McMillen’s usual approach. What stands out? Traits that act like actual human struggles, drawing attention across player circles. Take this example:

  • Autism: Grants enhanced spellcasting capabilities.
  • Dyslexia: Might swap numbers in damage calculations or ability costs.

It’s these weird, systemic layers that make every run feel like a personal story (or a tragedy).

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Launch Details

  • Release Date: February 10, 2026 (9 AM PT / 12 PM ET)
  • Platform: PC (Steam)
  • Price: Approximately $29.99 (with a launch discount expected)

Mewgenics packs more than 250 accomplishments, its deep progression pulling players into dozens upon dozens of playtime hours just to reach full completion. Not long ago, Tyler Glaiel cracked online: “Two weeks remain if you plan to get anything done.”

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