Blue Brain Games, an independent publisher and developer best known for The House of Da Vinci, has released a narrative-driven puzzle adventure called The House of Tesla. By immersing you in Nikola Tesla’s world, the game delves into his life and legacy, revealing his ambitious, tragic, and fascinating experiments—particularly his unrealized dream of wireless electricity.
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✶ Date of PC/Steam release: September 23, 2025.
✶ Dates for iOS, Android, Xbox Series X/S, and PlayStation 5 have not yet been disclosed.
✶ Price: approximately €24.99/USD (early adopters who wishlist can receive a 15% discount at launch).
Story and Setting
You will follow in Tesla’s footsteps as you explore his Wardenclyffe facility, a real historical site that he constructed with the intention of serving as the center of his ambitious wireless energy experiments. You experience both the majesty of Tesla’s aspirations and the eerie isolation of what’s left over after those aspirations fail in the game.
With six chapters and about ten hours of gameplay, the story follows the rise and fall of Tesla’s projects through flashbacks. You will gather historical records, unearth untold tales, and piece together what was lost or what went wrong over time.
Gameplay & Mechanics
This puzzle game is more than just “walk-through-rooms.” Among the noteworthy ones are:
● Puzzles made by hand that are based on Tesla’s actual inventions and work. These aren’t just any puzzle; they have a connection to science and history.
● An innovative tool that enables you to see and control electrical flows, rerouting energy, powering mechanisms, and revealing hidden circuits. Be prepared to consider connectivity, spatial thinking, etc.
● A few more exotic or stylized rooms (such as some areas with an Egyptian theme) that were hinted at in trailers are also atmospheric locations, such as the deserted Wardenclyffe hallways, abandoned machinery, and maker spaces. All with a style intended to inspire awe and sadness.


Why It’s Interesting
Why this game might be unique:
- Blend of History and Fiction: It uses actual scientific events (such as Tesla, Wardenclyffe, and wireless electricity) as the basis for puzzles and stories rather than merely as window dressing. It gains emotional weight and depth as a result.
- Immersive Atmosphere: Blue Brain Games has demonstrated expertise in creating environments that evoke a sense of life or remembrance. The House of Tesla appears to rely largely on ambient detail, lighting, and mood.
- The electricity-manipulation device is more than just a gimmick; it fits the concept of Tesla’s experiments, his visions of flowing energy, and the manifestation of invisible forces. It’s encouraging when gameplay and theme are so closely integrated.
- Deep but accessible: With ten hours of content spread across six chapters, it appears to be doable for most players while still providing a challenge. Replay or at least deeper engagement is enhanced by the collectible documents and flashbacks.
Things to Keep an Eye on and Possible Issues
● Puzzle fatigue: pace is important, just like in any puzzle adventure. Parts may drag if there are too many identical puzzles or mechanics without enough variation.
● Historical balance: will the game remain rooted in reality or veer too far into the fantastical or mythic? There are trade-offs in both styles. While some players don’t mind fictionalized elements, others would rather see more accuracy.
● Platform changes: switching from a PC to a console or a mobile device always raises concerns about the controls, interface, and performance. It will depend on how well the mechanism for manipulating and visualizing electricity adjusts.
● While 10 hours is a fair amount of time, some people may feel that it is insufficient if they have higher expectations for stories with this level of ambition. However, those ten hours could feel much more if there was a good tempo and some memorable moments.
Why It’s Exciting
The House of Tesla has a lot to offer players who enjoy puzzle adventure games, particularly those with mystery, scientific, or historical themes. It appeals not only to brainteasers but also to people who enjoy following stories, discovering new worlds, and being forced to think creatively. It offers an opportunity to explore Tesla’s dreams and see what’s left of them, along with a mix of education, exploration, wonder, and a hint of melancholy.